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Real-Time 3D Models Created Using Only a DSLR and Kinect

Some of the biggest uncanny valley problems we have with making 3D-models (i.e. video games and CGI movies) involve fine detail and making moving characters not look like marionette dolls. In most cases, animators have to create extremely detailed models and apply them on top of a 3D-dot frame taken from motion capture.

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IRetrouk1572d ago

i know its not strictly games related but its interesting none the less