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Gemini Rue: Collector’s Edition Review (GodisaGeek)

GodisaGeek: "Since 1997, budding Adventure Game Developers have been using AGS, a freeware development tool known as the Adventure Game Studio, to produce their own point and click games, attempting to emulate the 2D classics of old from the big names such as Lucasarts and Sierra. Many of these games are simply fan projects, gamers who want to create spin-offs from their favourite franchise, re-using sprites from existing games. However, there is also a solid community of developers who work on their games for years, and create fully-featured titles that are entirely their own work. One of these is Joshua Nuernberger, whose third Adventure Game made with AGS has come as somewhat of a revelation, and is now receiving a special Collector’s Edition boxed retail release, courtesy of Indie Game publishers Wadjet Eye Games."

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