By David Wilcox
Sunday, December 23, 2007
Nintendo recently reported $33 million in revenue from its Virtual Console, a network through which players - for a small price ($5 to $10) - can download games of years past and play them on their Wii.
Though that figure may be nothing to flaunt in some circles, it is rather impressive considering all the content that generated it is between 5 and 20 years old. In many cases the Wii owner downloading a Virtual Console game will also own its cartridge version for its original system.
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So, when plans of the Virtual Console service - and its costs - were announced, two significant questions arose: Why would Nintendo bother selling people games they already bought? And how many people would actually buy those games a second time?