Journey is an experience that – like Dan Pinchbeck’s ghost story, Dear Esther – pushes at the boundaries of what you consider to be a game. There’s an objective of sorts: a mountain looms over the horizon whenever your shawl-covered wanderer is outside. But bar the odd collectible, there are few distractions from this pilgrimage, little in the way of mechanics to learn, and only the most cursory of puzzles to solve. Journey doesn’t really want to be played. It certainly doesn’t want to be mastered. It wants to be experienced. And, most importantly, it wants to be shared. 8/10
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Among all the amazing scores of 10s & 9s, also some 8s, EDGE gave this game that score.
Good score nevertheless.
Edge always subtracts 2 from the average score for ps3 exclusives.