Virtual adventures didn't begin with 3D graphics and computer games. Neither did parental anxiety. The absence of modern paraphernalia would make the boy's world of a century ago seem more alien than deep space to the youngsters on a 2007 Christmas list: no video games or miniature music players, no cellphones, no television, video or movies.
And certainly no political correctness. The post-colonial ethos had not been invented, not by a long shot.