Valve may build and release its own game platforms if the hardware market fails to meet the developer’s expectations, the company’s president Gabe Newell has said.
Newell said his team is currently facing the conundrum of applying its service model – of constant incremental updates – to physical hardware.
... as MS and Sony is more and more aiming for a 'mainstream audience' with Kinect and Move, I would love to see Valve come out with a system by people who know what the so-called 'core-gamers' want (whoever those core-gamers are), thus just high-end specs and the ability to play them while slouching down with a relaxed controller.
Also, they have shown with Steam that they can do digital distribution better and cheaper than Microsoft, Sony and Nintendo combined!
it would be great if Valve would create their own hardware but I don't see them doing it.
That's the point! I'm still stuck with 384kbit/s downstream. :(
I have MOVE, my kids enjoys a couple of titles, but that's it...nothing that I hate or bothers me, anything that allows people enjoy gaming with the family is welcome AS LONG AS it doesn't affect SONY delivering the games I purchased the console for which is not the case since launch, so NP
I get what I want on the PS3 and now the VITA...anyone owning the combo needs time and 2 jobs rather than a new console
just saying...
sony never left their fans
they keep bringing new ips and they are a very high quality games like UC/KZ/LBP/INF/HR and alot more
and they are not done yet
ps3 fans still have more new ips on the way like the last of us /The last guardian and more
the move is just an add on for an already quality titles like KZ3/INF2/HR etc.
if you said this :
"as MS is more and more aiming for a 'mainstream audience' with Kinect "
i would say that you are 100% right
the main foucs for them now is causal gamers
they have almost no more exclusives
beside gears/halo/forza
every thing else that they call xbox "Exclusive" is on pc as well
that's why play on pc and ps3 all the time
and before any one call me a fanboy i'm not
gametage :maxthegreat
psn :maxthegreat
steam :maxthegreat
@Yi-Long
"as MS and Sony is more and more aiming for a 'mainstream audience' with Kinect and Move,"
I don't think Sony are aiming for the mainstream audience, yeah they have move but they aren't shoving it down peoples throats like MS does with Kinect. Sony and the PS3 are really the last core console left
... but I didn't really want to single Microsoft out and be responsible for some console flamewar here on N4G.
There are already too many of those, and for people like me who have and love both systems equally but differently, it's just kinda annoying to get involved in that kinda nonsense. :)
This coming from a company who are still using an outdated engine that really pales in comparison to any of the newer engines like CryEngine 3 and Unreal Engine 3 and can run on very low-end computers which can be seen as a good thing but Source is really beginning to show its age.
What i want to see is them actually develop a new engine before they go about making new hardware, Valve are good at Distribution and games which is what they should stick with in my opinion.
HL2 on console is sub-hd and runs at 20-30 frames and still has jaggies
so the current consoles cannot even handle the source engine from HL2, let alone how beast it looks on pc with portal 2
portal 2 on pc makes uncharted 3 look last gen, play it on someones gaming pc in 1080p 16x af and 16x aa at 60 frames with everything cranked, there is nothing on ps3/360 that even looks close to that, and there never will be, you'll be lucky, LUCKY if next gen consoles can run the source engine at 1080p, 60 frames with 16x af and even 8x aa
Portal 2 on PC does not make Uncharted 3 last gen at all, it looks nice but considering when it was released it isn't as good as some of it's competitors on PC. Compare it to something like Metro 2033 or Crysis or BF3 and it looks old.
Also, the current consoles can handle Source engine more than fine, Portal 2 on PS3 looks very nice at 1080p.
I can more than guarantee that the Next-Gen consoles will be able to run Source Engine just fine if the rumored specs are anything to go off and that is why they need to make a new engine or significantly improve Source to a point where it is practically a new engine anyway.
lol....not even close, the native resolution on ps3 portal 2 is 1280x720, it may UPSCALE to 1080p, but you can UPSCALE a dvd to 1080p with a $30 Upscale DVD player, that doesn't mena it looks anywhere near bluray quality.
console games are usually sub- hd or less than 720p native, just because the box says 1080p, thats just what is can scale to
alan wake was 940x540p, resistance 3 is 540p, splineter cell coviction is 576p, call of duty is 600p on consoles,
they have some crazy, garbage resolutions because they cannot , CANNOT handle modern engines.
Don't talk crap about Source engine, your precious console cannot even run it with proper AA and Full HD!
On console there are jaggies everywhere and it runs anywhere from 15-30 frames
its runs at 300 frames (thats the max it can in game) on my pc in 1080p with 16x AF and anti aliasing
Also you're forgetting that these consoles are 6 or 7 years old, what do you expect?
I'm not talking crap about Source, im currently using Source Engine to mess around with in terms of game development through using Hammer. I'm just pointing out that it is aging, this isn't a Source Vs Consoles debate. I was talking about the PC versions of the engines, they are far better than Source on there equivalent platform. Comparing Source on PC to something on console just isn't fair because the PC will pretty much win most of the time. This can be said for pretty every single engine not just source.
You're going on about Frame-rate and resolutions but i never said anything about that apart from that erroneous comment about Portal 2.
I would much rather Valve carried on doing what they are good at which is making games and they should do that on an updated engine (OR JUST RELEASE HL3 ALREADY). Valve going into the console market wouldn't be good for them in my opinion, they should stick with steam and make good games.
If you want to reply PM me.
However, they would need to hire more than the measly 200 people they have now!
They certainly have the budget to do it with all the money they make off steam.
I think more competition in the market is good, I hope they do it. If Valve releases a console, expect it to be revolutionary in some ways.
Gaming has seen its fair share of failures in terms of hardware over the years...Don't want to put something on the shelves that isn't going to sell well.
But I'd rather see them making software instead of hardware. They have a very imaginative team with games like HalfLife, Portal. It'd like to see them expand into new IP's and territories.
On the flipside, Valve have taken a year so far since announcing Big Picture mode. Is it far-fetched to think they could have developed this with dedicated hardware in mind? I myself have been hoping for a method of booting up the PC into Steam and controlling it exclusively with a controller, and I hope Valve have been thinking the same thing. Then we shall be able to console game or PC game effectively. Innovation makes me hard ;P.
EDIT: Also, this talk of them developing a console I'm not so sure of. I think they would be making a custom PC, since it would have to be built on Windows to work.