160°

CryENGINE 3.3.9 SDK comes with DX9 POM & Autodesk Scaleform support, better SLI/CF utilization

DSOGaming writes: "In addition to offering Scaleform technology, the Free SDK update will also feature several DirectX 9 rendering improvements, providing POM (Parallax Occlusion Mapping), SSDO (Screen-space Directional Occlusion), Particle GI (Global Illumination) and a new “Very High” graphics configuration to support these new features and offer higher levels of rendering quality."

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ninjahunter4442d ago

Its a shame so few things utilize cryengine. Me and Crytek may have had out falling out, but this is probably the most powerful game engine to date.

DeadlyFire4442d ago

Well there are many under wraps that utilize CryEngine 3 I believe coming in 2012/2013.

I know one is Enemy Front. Basically WW2 version of BLACK with dust, debris, bullets, and explosions. The way Bodycount should have been.

Nexuiz. A UT type FPS with hundreds of various loadouts for your fps enjoyment.

Mechwarrior Online will have CE 3.

Are just three I can think of at the moment I am certain more will come. Its a hefty battle to fight off Epic's game engine. As it has spread to everything and is everywhere.

Lord_Sloth4442d ago

Yo dawg, I heard you like seeing wrinkles so I put some wrinkles in your wrinkles so you can look at wrinkles while you look at wrinkles!

Orpheus4442d ago (Edited 4442d ago )

Crtetk has fallen a bit behind while optimizing cryengine 3 for current gen consoles while Epic , Frostbyte and others started working for more advanced tech. At least CryEngine seems to be an inferior product compared to the latest versions of 4A and Unreal Engines ....... The laters have adopted either ray tracing or radiosity whereas crytek is stuck with light propagation volumes ......

Tachyon_Nova4442d ago

You realise that Cryengine 3 was the first engine to use radiosity right? They were the first to do global illumination in real time which uses radiosity...

Orpheus4442d ago

No brother i do not realize that but I do realize Cryengine was the first one to use realtime global illumination using their own method they used to call light propagation volumes and frostbyte 2 was the first engine to use realtime radiosity for the first time. If you talk about prebaked stuff then thats a different issue.

tachy0n4440d ago

there is a reason why DICE never had the balls to show a proper tech demo to show off tesselation, DOF, and antialiasing... epic crapbite troll is epic.

90°

Stalker: Noises of the Zone - Crowdfunding Campaign is Live, New Gameplay Video Released

Check out the new gameplay video of Stalker: Noises of the Zone, the upcoming fan remake that based on CryEngine. Crowdfunding campaign is now live. More infos after the break!

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_-EDMIX-_2564d ago

Good luck to the team. Will support

annoyedgamer2564d ago

I like this...
Hopefully it doesnt turn into vaporware.

70°

CRYENGINE Technology to form the foundation of new film engine software

Crytek today revealed details of how itscutting-edge CRYENGINE game development technology will power the newly-announcedreal-time movie production software, Film Engine.

60°

CRYENGINE V Versus CRYENGINE 3 Performance Comparison + DX12 Versus DX11 Benchmark Comparison

YouTube’s ‘club4ghz’ has released two videos, showcasing the performance difference between CRYENGINE V and CRYENGINE 3, as well as the performance difference between CRYENGINE V’s DX11 and DX12 modes.

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Timesplitter142946d ago (Edited 2946d ago )

CE5 has a higher framerate but CE3 looks better at times...

I guess this is because CE5 is just supposed to be a Cryengine for VR and not much more

Imortus_san2946d ago

CE3 looks much better, more defenition and more vibrant colors.