GodisaGeek: "We’re big fans of Doctor Who here at GodisaGeek.com and given our obvious love of games it’s clear to see why we get excited when those too worlds come together; they rarely seem to. Doctor Who: Worlds in Time is a browser-based MMORPG set in the world of The Doctor. The player must pick a character, choose a role, and get busy helping The Doctor get out of whatever trouble he may have gotten himself into this time.
We recently had a chance to talk to Robert Nashak (Executive Vice President of BBC Worldwide) and Daniel James (CEO of the game’s developer, Three Rings) about the game, ask them a few questions and get their answers."
We take a look at the history of Doctor Who video games. Geronimo!
Steve Grant takes a look at the Browser-MMO "Doctor Who: World in Time".
To some extent or another in life, the only spot-on, exactly fair expectation of balance people could ever harbor is simply to “get what we paid for” in any transaction.
That goes at least doubly so when testing a game’s waters, maybe exponentially more than even that when it’s a free-to-play MMO. Suppose even that it’s an engaging title with superior free content that provides constant enjoyment and all the quality aspects of a subscription. Considering how many people probably play it at a given time, how much that traffic taxes maintenance resources against the imposed demand and that not everybody so taxing those resources contributes a fair share covering the cost of everybody’s continued enjoyment….enjoy, because somebody’s spun straw into gold.