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Kingdoms of Amalur: Reckoning Review at CalmDownTom

CalmDownTom says, "The suffix shouldn’t have been “Reckoning”, it should have been “irrelevant”."

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shammgod1614d ago

This guy is too far up the Elder Scrolls a$$ to enjoy any other game with swords and magic

Val1s1614d ago

I have no idea why there are dollar marks in that last comment :)

fOrlOnhOpe571613d ago

My first real RPG game and I love it, especially the looting, combat and some of the dodgy 'Father Ted' dialogue. So many echoes of my all-time favourite, Borderlands.

MilkMan1613d ago

5 out 10 seems right on the money. This game needs about 2 years more time developing. Nice combat. Nothing else under the hood.
I could go on and on about the repetitive nature of the game and by repetitive I mean doing the same thing over and over for real.

Fighting the same enemies over and over.
Vising the same looking dungeons.
Story that is as common and bland as eating a banana.
That class hybrid system they spoke about so much is under developed to say the least. It is not what they (the developers) "talked" it up to be.

Anyway, its something to do while you wait for other games.

aPerson1613d ago (Edited 1613d ago )

KoA is a great game.

"I could go on and on about the repetitive nature of the game and by repetitive I mean doing the same thing over and over for real.

Fighting the same enemies over and over.
Visiting the same looking dungeons.
Story that is as common and bland as eating a banana"

Congratulations, you just described the experience I had playing Skyrim.

MilkMan1612d ago

I'd have to agree with you there, in fact I'll go a step further.
At first glance it would appear that KoA has one up on Skyrim because of the combat and its presentation.

I mean in Skyrim, even after you save the world, become the leader of each faction and so forth the common folk still ask if you are the one that fetches the mead..
so you will forever be a peasant.

I had high hopes that KoA would finish its quest lines with much more pizzazz and in a satisfactory way.

and I hate to say this, but in this case both Skyrim and KoA can take a lesson from Fable III.
You should be able to alter your world and finish quest lines where your actions have direct consequences that impact your surroundings, environment and world.

Looking back at it now, being called chicken chaser is not such a bad thing, at least they where titles that the common folk knew you by.

Other than the titles you can buy in KoA your actions have little impact in the world as does Skyrim.

You just spinning your wheels.

BOTH these titles need to go back to the drawing board.

I can give KoA a pass because its a new property I cant give it to Skyrim. Fifth in a series and seventh in that style if you count Fallout and New Vegas.

Even New Vegas had a better sense of goals, cause and effect, loyalty system and so on. They learned almost nothing from their own products except maybe how to implement a perk/ skill tree and some slow mo when it comes to melee attacks.

Thanks for bringing up the comparisons.

aPerson1612d ago

"...but in this case both Skyrim and KoA can take a lesson from Fable III"

I agree with this point, but for different reasons. In Fable, most of the characters are very memorable whereas in KoA: Reckoning, only Alyn Shir (the Dokkafar female) and Agarth (drunken fateweaver) are memorable. Also, the Fable games have many quirky and memorable side quests, but unfortunately KoA: Reckoning only has a few (although I never got bored from doing them all).

"You should be able to alter your world and finish quest lines where your actions have direct consequences that impact your surroundings, environment and world."

I agree with this too, but obviously the consequences don't have to be nearly as big as they are in Fable (player morality isn't a key concept in this franchise).

I hope future games will improve on KoA: Reckoning's shortcomings, but I still think it's an excellent game despite it's faults.

digitalkid1613d ago

Combat? Enemy can't even hit you once even on max diff. Just lock on him and keep pushing X till he's dead. Does someone realy calls it "combat"?))

And game world has each and every cliche which gives a bad name to a genre.

GribbleGrunger1613d ago (Edited 1613d ago )

there is no lock on in this game and you don't press X to attack, it's square and triangle...

LOL. not even a good try

hay1613d ago

Tip of the day: There's X on Xbox pad where the Square on PS3's is.