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Submitted by Eric_Lilja 783d ago | article

Balancing Gripes In Games

Here’s where I start to deviate from the majority opinion, but, lately, I’m getting sick and tired of games needing to re-balance themselves via patching. Now before you say, “So you want things unbalanced?” allow me to emphasize my issue with balance. I’ve seen far too many games where the bulk of the patches involve tweaks such as “X weapon now does slightly less damage” and “Y class now does Z.” I understand, to a degree (which I’ll also elaborate on), why PvP-heavy games need balance-tweaks in order to maintain stability, since there’s the fear that something might be over-powered or broken. But what about in a single-player game? Have you ever thought to yourself, while playing Super Mario Bros., “Damn, that starman is OP, they need to nerf that stuff”? Sometimes missing the good ol’ days is more than just the games, but the way we treated them. (3DS, Android, Arcade, Casual games, Culture, Dev, GameCube, Industry, iPad, iPhone, Mobile, Next-Gen, Nintendo DS, PC, PS Vita, PS2, PS3, PSP, Retro, Tech, Wii, Wii U, Xbox, Xbox 360)

Lord_Sloth  +   782d ago
I agree completely. I never understood why items, skills, and non game breaking glitches (Skyrim's funny OP weapons via Alchemy) would be patched if it wasn't technically hurting anyone. If you don't like it, don't use it and it's just that simple.
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