Intimacy in The Darkness

Pixels or Death's Nolan McBride writes: "It all comes down to this: Starbreeze’s coupling together of the intimacy of character, story, mission structure, and level design often resulted in strange moments of bliss, which I have rarely experienced within a game. And one of these moments inspired this entire discussion."

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patrickwlindsey2491d ago

It's funny - I think a game like this does a better job of conveying empathy an intimacy than a game like GTA with its huge budget and overwrought cutscenes. Sometimes it's the little things.