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Cheating little bastards

Brutal Gamer's guest writer Jon Brady writes:

t’s fair to say that since the inception of virtual gaming – a term that was probably pretty acceptable at the time – things have come a long way. Graphics are prettier, soundscapes are more awesome, and possibilities much more advanced compared to the days of monochrome ping-pong.

That doesn’t mean games have advanced in every distinct area. One thing that occasionally regresses, to the form of a lowlife floundering around in its own muck, is the beast of Artificial Intelligence (AI). AI can be hard to perfect: emulating human intelligence is, at this point, almost impossible, which is why good AI simply gives the appearance of thinking rather than actually working out solutions in its figurative head.

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