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Splitkick - KoA: Reckoning Impressions

Splitkick: I was really worried when I played the demo for Kingdoms of Amalur: Reckoning that there was quite literally no penalty for death. I’d heard it compared to the Fable series quite often, but surely they wouldn’t make the mistake of removing failure? The combat system is far deeper than the Fable series and death is possible. Unfortunately, the deep and responsive RPG combat is not enough to carry the experience.

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