160°
Submitted by Aclay 1130d ago | article

EDGE- The Making Of: Alan Wake

EDGE- For Remedy, journeying into the light wasn’t simple. Development took five years, with more twists and turns than Wake’s stumbling, midnight sprints through the woods around Bright Falls. A PC version was started then scrapped, and an episodic XBLA release was mooted then abandoned. Had the team realised how long it would take to escape the darkness, they would have reached for the clicker themselves. (Alan Wake, PC, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

Battlefield Hardline (Part 1) | AUTOMATON Review

4m ago - AUTOMATON writes: We've got another set of double reviews, this time for EA's latest big title: B... | PC
20°

Phantasy Star Nova Receives New Update, New Difficulty Level Added And More

11m ago - Explosion:" "Phantasy Star Nova, the latest entry of the Phantasy Star series now available in Ja... | PS Vita
Ad

Want to Join the Releases.com Team? We are Looking for News Editors

Now - We are looking for news editors for the following categories. Games, TV Series, Movies and Tech. If you are an aspiring journalist in one of these... | Promoted post
30°

AMD shows off DirectX 12 performance with new 3DMark benchmark

12m ago - Low-overhead graphics APIs like Vulkan (née Mantle) and DirectX 12 are probably the biggest news... | PC
30°

Atari Launches Asteroids: Outpost into Early Access

24m ago - The sandbox, open world, multiplayer shooter is a dramatic reboot of the 1979 arcade classic. Set... | PC
30°

Where's cheapest to buy Bloodborne, the collector's edition and PS4 console bundles?

24m ago - Bloodborne is out today and by pretty much all accounts is the must-buy PS4 exclusive the platfor... | PS4