160°
Submitted by Aclay 1230d ago | article

EDGE- The Making Of: Alan Wake

EDGE- For Remedy, journeying into the light wasn’t simple. Development took five years, with more twists and turns than Wake’s stumbling, midnight sprints through the woods around Bright Falls. A PC version was started then scrapped, and an episodic XBLA release was mooted then abandoned. Had the team realised how long it would take to escape the darkness, they would have reached for the clicker themselves. (Alan Wake, PC, Xbox 360)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Good Game Pocket - Episode 99

1h ago - Good Game Pocket has almost hit 100 episodes. But in the meantime, NichBoy tackles the tough... | PC
30°

The Legend Of Heroes: Trails Of Cold Steel To Launch This November In North America – Rumor

1h ago - The Legend Of Heroes: Trails Of Cold Steel is apparently going to be released in North America on... | PS3
Ad

Win a Grim Dawn Steam Key and GameMaker: Studio Professional

Now - Today we have ten, count them, ten Grim Dawn Steam codes to give away! | Promoted post
20°

Beyond The Hype: Why You Should Be Excited for Final Fantasy VII HD

1h ago - EM writes: For many non-fans, this Final Fantasy VII remake must seem like an absolutely baffling... | PS4
20°

What Final Fantasy VII tells us about gaming's obsession with its past

1h ago - One of the biggest cheers at Sony’s 2015 E3 press briefing was for an adventure first released in... | PS4
40°

5 Batman Villains That Should Have Been Arkham Knight Instead

1h ago - After the momentous reveal of the true identity of the Arkham Knight, we provide five comic book... | PC