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EDGE- The Making Of: Alan Wake

EDGE- For Remedy, journeying into the light wasn’t simple. Development took five years, with more twists and turns than Wake’s stumbling, midnight sprints through the woods around Bright Falls. A PC version was started then scrapped, and an episodic XBLA release was mooted then abandoned. Had the team realised how long it would take to escape the darkness, they would have reached for the clicker themselves.

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