Primal Carnage - DirectX 11 Preview Video

DSOGaming writes: "Primal Carnage is an online multiplayer game of dinosaur vs. human and EVGA has revealed a new preview video for it. This preview shows the T-Rex model rendered in DirectX 11 vs. DirectX 9. DX11 tessellation is used on the T-Rex model as well as the ground, also Real Time Subsurface Scattering is used on the T-Rex skin in DX11 mode. Finally, Bokeh DOF is applied to the scene."

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ATi_Elite2252d ago

Unreal engine just has DX11 slapped on top so you really don't see any big differences except for the ground.

Now take a REAL DX11 video game engine like the Frostbite 2 and you can see the difference.

funny how Unreal Engine has nice demos but NONE of their games look like that.

john22252d ago

The ground needs a higher resolution texture. It's really low-res at its current form to be honest. Still, for an indie studio, it does look impressive

Orpheus2252d ago

Frostbite 2 does use many features of DX 11 properly but still it doesn't use tessellation extensively. DX 11 will shine in Metro Last Light .... but alas it aint gonna be released in 2012 but War of Roses will certainly give us a glimpse of the true potential of DX 11 :D

Mrmagnumman3572252d ago

Agree with you on this, BF3 is the best looking, most realistic looking game to date. The lighting, character models, clothing, and anamorphic lens flare make it stand out.

Voxelman2252d ago (Edited 2252d ago )

except that Frostbite 2 is a DX10 engine with DX11 effects slapped on top...

There are no engines built from the ground up for DX11. There are also no upcoming engines built on DX11 announced yet ether.

ATi_Elite2252d ago

Frostbite 2 and Unigine Heaven make full use of the DX11 api therefore these engines were built specifically for DX11.

The Unigine Heaven DX11 is the same engine that Unigine uses as their BENCHMARK TEST ENGINE that produces scores for some PC Gamers to brag about.

Frostbite 2 was made by DICE to take full advantage of DX11 from the ground up and to focus purely on DX11 the Frostbite 2 has NO DX9 support.

DX10 is a bad engine that does everything in a cumbersome way so therefore most engines have been reprogrammed to have the DX11 api which runs smooth be the leading Api for DX10 or DX9 games.

Therefore instead of wasting time making a whole new engine most Devs can just incorporate DX11 into existing engines.

Command and Conquer Generals 2 will run on the Frostbite 2 Engine. Plenty of games will have DX11, DX10, Dx9 support cause it would be stupid to just toss out DX10.1 when so many DX10.1 cards are out there.

DX9 which represents teh lions share of MMO's has seen it's Gpu's upgraded more and more to DX11 and DX9 is slowly being phased out.

Voxelman2252d ago

The Frostbyte 2 engine has several DX11 effects (direct compute bassed lighting, terrain displacement mapping, enhanced draw call batching) but it's far from taking full advantage of DX11. Don't get me wrong it is one of the best DX11 implementations yet but it's not a true DX11 engine.

As for the Unigine engine it is also not a true DX11 engine and other than tessellation doesn't really use DX much at all. The Haven demo is nice but it really only shows off tessellation on a DX9 based renderer, and the game they built on the engine (OilRush) doesn't even use that very much at all.

There are more and more games coming with DX effects but there still isn't a total DX11 built from the ground up to take full advantage with no compromises, and there likely won't be until next gen consoles launch sadly. But on the up side DX11 implementations in current engines is getting better (except for Batman what a disaster that was) and with the biggest 3 engines in the business now supporting DX11 (Unreal Engine 3, Cryengine 3 and Frostbite 2.0) the majority of future PC games should support it to some degree (hopefully with a focus on multi-threaded rendering and better draw call batching rather than bolt on gimmicks that kill performance for little gain like Crysis 2's crappy implementation that had to be fixed by modders).

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