Now that Burnout Paradise is available in demo form on both Xbox Live and the PlayStation Network, it's time to find out a little more about the online infrastructure and tech behind the game. Burnout Paradise's Producer Hamish Young was kind enough to answer IGN's questions.
IGN: To what extent are the crashes modelled on realistic physics versus 'Hollywood' physics? What's the difference between spectacle and realism? Are they one and the same?
Hamish Young: I think we have a good mix of the 'real' and 'Hollywood'. The car tumbling down the road is both. The game is maybe slightly on the more believable end of the spectrum that previous games. Also, seeing how the weight of the cars is much more realistic, the crashes have considerably more crunch.