3D Realms co-owner and regular Shack user George Broussard tonight answered questions from Shackers about Duke Nukem Forever in an inquisitive chat thread. Though he was often understandably reluctant to give many concrete details before the full media blitz begins, there are some encouraging bits.
Broussard about the engine of Duke Nukem Forever: "Unreal. I believe we branched off somewhere around the Unreal 2 time when they added static meshes. Since then we've redone the rendering 100% and it's a fully modern engine."
When asked about gibs, he said: "Shotguns pull limbs off, but not a machine gun or pistol. Explode something or set off a pipe bomb and you can remove limbs that are within splash range and take enough individual damage. But yes, gibs are back."