Destructoid- Gotham City Impostors desperately wants to be a freemium game, that much is evident. The gameplay is functional without being exceptional, and the focus is placed entirely on personalization at a price -- be it time or money. The limited range of maps, game modes and weapons seems to indicate that a whole slew of premium DLC will soon be arriving as well. It's unquestionably clear that Monolith and Warner Bros. conspired to make a Batman-flavored Farmville, but console restrictions on such a business model prevented them from going all the way.
That's a fine excuse to carry an initial price tag, but not an excuse to charge the full fifteen dollars for a game designed around microtransactions. This is a case of a game maker attempting to have its cake and eat it too -- charging the maximum price for a downloadable title while trying every trick in the book to squeeze extra cash along the way. And for a game that isn't even all that great in the first place, Gotham City's sheer gall boasts a level of ballsiness that almost demands respect.
Not enough respect to save this game from the weight of its own mediocrity, however.