Dan Whitehead writes: Warp starts with one simple idea and everything cascades organically from there. The idea is summed up by the title: you can warp. This short-range teleport move allows you to spring Zero, an imprisoned alien, from his captivity in an underwater research base. Bypassing walls and doors, it never demands the same radical change in thinking as a Portal gun, but it tugs at the same thread. Traditional navigation must be abandoned as you learn to read the map in a different way.