Disappointing sales kill online game featuring Monkey's cloud
"I'm not sure. We wanted to create affecting characters that felt more like real people than cardboard cutouts. If the game had been more successful, perhaps other games would follow suit and deem it a worthwhile pursuit. "But perhaps instead it will be held as an example of why it doesn't matter. Either way, it won't stop us from trying. I truly believe characters and story can elevate the gameplay and affect people in deep and satisfying ways." I'm fine with that , but to elevate gameplay through , in the end , "minor" stuff , you first need a good grasp on a tight gameplay . Enslaved's core gameplay and mechanics were shallow and subpar . What you are doing would be otherwise fine and great in something that isnt supposed to be an action game first and foremost . When it's not good enough in that area , dont be surprised that aside from a core fanbase , most people would just frantically skip scenes , play it a bit , and ditch it in a bin , or avoid the game altogether after the demo , or with far more important releases , even the same day
So try. What does it matter if story is good if core gameplay sucks . Story wasn't even that good either
The game should have NEVER had even a small hint of online gameplay. Its just not that type of game. They would have just failed harder financially. Too bad because the game was not terrible at all. @below. i agree
i dont have enough imagination to even fathom how they could invent a mp interesting enough to look paste the mediocre gameplay for more than 15 mins . Cod might be shallow and easy , but it's few core mechanics are at least near perfected .
Next up DmC
If they just fixed some minor things and added much more in regards to moves, upgrades and such, the game would have been damn near perfect. I loved it, but I was one of those people who spent $5 on renting it, finished it and never looked back. I may buy it when it hits around $10 or so, just to have in my collection since it was a really good game.
great game, but thank god there was no multiplayer... it would have been another example of a purely singleplayer title getting MP functionality tacked onto it in an attempt to gain some sort of semblance of replay value, which is the wrong way to go IMO.
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