Pocket-Lint: To make a good RPG is to walk a tightrope. Make it too complicated, too fiddly, and only the hardcore will appreciate your work, but pander to the public too much and your game looses its credibility, and its soul. Kingdoms of Amalur: Reckoning walks this line better than any RPG title we’ve ever seen and its secret is all in the blend.
As you might have guessed by the name - some land you’ve never heard of with kings and biblical sounding word - this game is firmly rooted in classic fantasy, and we mean classic. There are swords, potions, magic, the looting of chests, inns, blacksmiths, busty maidens, hidden treasure, giant spiders, elves, super elves, secondary skills, enchanted weaponry, power attacks, a force of good, an evil in the land, a world in chaos and the burden of being the chosen one who’s job it is to sort it all out.