GR's Daniel Hill writes:
Gamers are an interesting bunch. They bemoan stagnation, but criticize innovation if it does not follow in accordance to the direction they envisioned. Metroid: Other M is a perfect example of this theory, though, unlike some other titles that catch a lot of heat for innovating, they did have somewhat of a case against 2010’s new Metroid title. Though the game technically played like a Metroid game should play, some of the essence that made the series great was lost for a variety of reasons.