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Bit-Tech - Dear Esther Review

Bit Tech's Joe Martin writes, "The struggle to define the difference between games and art has raged boringly in the background of the industry for many years now, with critics and creators drawing confident lines in the sand only for a tide of new releases to wash them away over and again. Is interactivity and firmly set rules what defines a game - and if so then how does that fit with sandbox games and the idea of player agency?

These are arguments that the commercial release of Dear Esther by TheChineseRoom, based on the 2008 mod of the same name, will dredge up again. Is this boiled-down tale of love and loss a game, or is it more of an interactive exhibit filled with unpredictable flourishes?"

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