"Over ten years in the making, Duke Nukem Forever has the potential to be a bloated, confusing mess of worn-out ideas and half-hearted attempts. Overambition is the enemy of any game designer (just ask Peter Molyneux or Yasumi Matsuno). Yet, even when the main goal at this point is to just hurry up and get the product out the door, there are still a few ways that the game could capture our hearts and minds all over again.
The first thing they need to do is give us the most interactive environments this side of a Kojima game. Remember how we obsessed over the way ice cubes melted when the first hands-on previews of Metal Gear Solid 2 hit the web? With this much development time under their belts, Broussard and company better have a crazy amount of detail in their game."