FMV says: "The combat is tremendous, the RPG mechanics are better than solid, and Kingdoms Of Amalur certainly ticks all the boxes you’d expect. But it is the failure to establish a genuinely compelling narrative and gameworld, complete with a clear identity of its own, that ultimately renders this newcomer merely good, rather than truly great."
I like how there are thousands of quests.
And every single one is a generic fetch-quest.
I actually started enjoying the game more once I skipped all the narrative bits.