Drop in on Rainbow Six Vegas 2 with this teaser trailer.
didn't really like the first one on either the 360 or PC and i skipped the PS3 version so it's a safe bid that i'll skip this one as well
That i hate about rbsv is that,is too blurry,i don't know if it's my tv,but its too damn blurry!!!!
My eye's are burning!!!
Someone knows how to fix that maby?
You must be using an SDTV.
RSV never looks blurry to me either. It's got to be your tv.
I had my ps3 on 1080p and my tv supports it and the game will run it, but it will look blury as hell. Set youre ps3 (Dont know about 360) to run it in 720p and it will look good. I think it will look ok if u run it on a sdtv, but it looks best on 720p.
So as i said it can run in 1080 but it will look worse than on a sdtv..
I had read one IGN that the game looks blurry on 1080i.Set your tv to 720p and it should look good.I dont know about SD tvs though =/.
You can turn off the blur filter by editing the .INI files in the PC version. The blur filter is there apparently to help get rid of aliasing, as the way UE3 is built, anti-aliasing cannot be done in DX9 with deferred lighting.
Uber nice find and story. Cool teaser and awesome screens. Too lazy to check the interview ;)
cant wait to play this...its all about the multiplayer in these games...which is extremly fun...ah well cant wait
the Official Xbox Magazine. Isn't it against N4G.com rules to post pix from mags??? Btw, game looks nice.
Images are from GameSpot.
This game wont matter to me once Socom is out. Pass
I love the first one, but couldn't they have changed the setting? A fresh game in a whole new location would have been better imo. Rainbow Six nyc or tokyo would have been sweet.
I liked the first game,, even though it had last gen graphics. The new screen shots look really polished up this time,, that is really good,, but the gameplay needs alot of work, and speed it up a little bit. Also, the guns were really messed up in R6V. They tried to make it realistic, but they actually did the opposite. Light machine guns are worthless in this Rainbow,, wich really sucked, i think they could have done alot better,, but it was pretty much a launch title, so if they dont make this one comaparable to the new FPS's out, then ill have to say the series will die with this game.
If you think r6v had last gen graphics you need to go back and play some ps2 or xbox games to remind you what last gen looked like.
Yea r6v didn't look as good as gears uncharted or cod4 but calling the visuals last gen is stupid.
The graphics look the same as the first.Im thinking of getting the first this week.How long is the single player?Does it have coop?
But ive only played it at a friend, so i don´t know how long the campaign is...
One of the developers did mention they will have co-op. Hopefully both online and offline splitscreen mode.
@xaphanze, sorry I thought you were talking about the RSV2 not the first, my fault!
Thanks iNcRiMiNaTi for pointing that out!
first game ive seen with 4 player co-op and campaign is decent but some levels take only 3-5 minutese to complete which sucks. the co-op can also be played to eliminate terrorists [bots] on various maps.
hes asking about the 1st game.
 no problem
After seeing a game like Killzone 2 that has around 500 dynamic lights in a level....seeing a game like ranbow six vegas, or any other shooter for that matter....makes me wanna puke.
When will game developers understand that light makes the scene?
With a city like Vegas and all those damn lights.....I would put much focus on creating an engine that can handle lots of dynamic lights....and global illumination.
Now THAT would make a game like R6: vegas sooooooo amazingly gorgeous.
Light is so critical to setting the mood....every scene in Rainbow Six looks so bland....I wanna cry!
Why do they have to make their shooter look so glowy / fuzzy / soft?
Vegas is full of harsh, BRIGHT lights, GLARING, FLASHING banners and bulbs and signs meant to GRAB your attention....not sit there and look pretty and glowy / nightlight-ish....
I wonder if the 360 can handle deferred rendering....I think I'm going to research that.
ANyways, enough of my b!tching.
look like as of the unreal engine 3, the 360 can perform deferred rendering.
So, I think we should see some deferred shading to accelerate the dynamic lighting in R6 V2!
Maybe we can see a little more realistic approach to the lighting after all!
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