ZTGD | Kingdoms of Amalur: Reckoning Review

Drew Leachman writes: Ever since EA and Curt Schilling’s 38 Studios revealed Kingdoms of Amalur: Reckoning, I have been excited for the game. It looked like the blend of action based combat and RPG elements that I had been looking for. When the developers were quoted as saying that the game packed in 200 hours of content (and that’s skipping all of the dialog), well, that made the wait even harder. Now that the game is finally in our hands, let’s see how many of those hours are worth it.

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