IGN: Games publishers are using online passes to take money away from gamers and retailers. How can this be right?
The Sh#t hits the fan and go split. This is not gonna end well. Expect live controversy when the next Xbox hit, if it dare has this feature to block used games.
"Games publishers are using online passes to take money away from gamers and retailers" I don't think it takes money away from retailers. Besides, trade in value is stupidly low. BF3 trade in value I think is $16 at EB Gamers (Canada) and then you buy it used for $10 or $20 less than retail. $60 - 20 = $40 - $16 = $24 to $34 profit It's ridiculous how much money retailers make off used games.
its called making a profit
If someone wants to unload a game quickly and get a new one, they can go to Gamestop. If they want the maximum they can get, they take off the nonexistent "Forced to sell at Gamestop" magnet on their backs, stop complaining on internet forums about how little they give, and sell it online or something.
yeah but for some reason the games industry thinks it can pick and choose the parts of internet culture it likes. They have a virtual product and the internet has resulted in more and more downloadable titles that nullify the cost of printing and distribution. This is great and they will take advantage of this to make them money. Suddenly we don't own our games any more, we're renting them. But in a world with virtual products...why does EA exist? The whole reason publishers in any medium exist is so that if you're some author with ten bucks and a manuscript you can let the publisher act as a risk pooling method that means you can still have a chance at success while minimizing your risk. But in a world where everything is online doesn't that seem questionable to you? What's more games aren't like books. Publishers still act as a sort of quality control for books because ANYONE can write. But not anyone can program, model, write and animate. So if the inherent process of game design ensures SOME level of quality, or at least ensures we're not bogged down by literally millions of useless entries, then don't publishers become completely redundant? One last tidbit of info - the average wage of a games programmer is 80,000 USD. But of course used game sales and piracy are killing the games industry. That's why all these companies like THQ are closing. It's nothing to do with being mismanaged piles of crap that won't stop pumping out the same glossy brown grey pieces of linear tripe we keep spitting back at them.
Brownghost over 200% profit margin is a bit extreme. Gamestop is making a killing off used games. most retailers operate on 30-70% margins not 200. if they gave even 5% to developers this would be less of a problem. Honestly though, the new consoles are just going to go the way of the computer and get rid of used games all together. Which is too bad, if gamestop and others were willing to compromise and cut developers in on used sales, then they would still be in business ten years from now.
Yes, but there's more to it. Imagine a game that's been owned/sold/bought multiple times and GameStop was the middle man. They make a lot of money off a single copy of the game multiple times while devs get the money only once.
You mean like every other product in existence? How awful for them. /s
At $60 a pop, I won't buy a new copy of a game that publishers think they still own after I purchase it. They pretend like used copies are "invading" their multiplayer servers when it's still just ONE copy of the game.
"They make a lot of money off a single copy of the game multiple times while PUBLISHERS get the money only once." There, I fixed it. Biggest myth in the games industry is that by buying a used game, we're taking money out of the developer's hands. The developers who worked and slaved and designed that game you love don't make royalties except in very rare circumstances. They're paid to make the game and then the profits from sales go to the publishers. Your money is going to EA and Activision, not the developer. Read this: http://bit.ly/zGFYqT
And in all that the only people who get raped at the end are still gamers
The Thing is people that Buy Used Games, Normally don't even look at the new stuff... They are so many Half-A$$ $60 games out there it scares people away.. I would like to see maybe the Dev's pulll 2-5% of the Used games sells .. Gamestop would then only make 80% Profit and not 100% profit.. I think the Dev's are Attacking the Consumers when they should be more focused on the retailers
Totally agree, this has been brought about by greed from retailers not devs (not that they are totally innocent mind). GAME in particular selling used copies of new games, on the same shelf right next to the new copies. Now fair enough to any gamers looking to save a few pence but shame on GAME, that really shouldn't be allowed. Used games should at least have to be kept well away from new copies. I wish the retailers and devs/publishers had sorted out a deal and saved us all from ridiculous online passes and now the threat of consoles that can't play used games.
Used games have been a part of gaming Culture since the dawns of home consoles, and always will be. Deal with it. What it next, no used Blu-rays? riight.
While I agree and hope that it doesn't go away, as I myself used to buy a lot of used games when I was younger but now that I actually make money I buy almost new games all the time even though games can be polished a lot better with more content added, what were to happen if the trend for gaming goes more towards online purchases only? It's already happening, not on a massive scale but it is non the less going towards that route. There needs to be a medium of some sort to make everybody happy the retailers, developers and more importantly us. I have gotten Resistance 3, Uncharted 3 and now Twisted Metal brand new, I guess I'm the bad guy eh?
no used consoles .... lol this is gonna end bad if it goes trough oh and online passes are just the devs making extra money they dont deserve .... they got the money for it ... let it go ..... and congress is the one who has to put a ban on online passes buuuuuuuuuuuut they want gaming banned all together so we as gamers have to stand up against this alone
If its a game i know i want,ill by it new...other than if it dont hav scratchs it everywhere ill by it...
Well I almost always buy my games new..... but I also borrow/lend games to my friends as well, technically those count as "used" games..... and I remember there was no new copies of Resonance of Fate nor DMC4 so I was forced to buy used. When you think about it, if you really buy the used games from gamestop (bestbuy as well actually, used games are only a tiny fraction compared to GS). The used games are usually just 5 dollars cheaper, excludes promos, but you need to buy lots of used games at once to take advantage of it.
I buy my games new but a lot of my friends get pre-owned. My friend said to me that what if someone can't afford a new game. I said to him " well you are in the wrong hobby" looking back its partly true but sometimes pre-owned is better.
Who cares?people should be able to buy used software.It's been part of gaming since older gamers used to trade at funcoland back in the day.
I believe its fair. If developers spend YEARS developing a game for us why wouldn't you want them to have a measley $10 every time the game is sold for someone elses profit. Gamestop or an individual. Imagine you worked on something for 2 years. You give it to a store so they can distribute it worldwide. Now people are selling your "project" for their own personal gain. Wouldn't you want a certain percentage of everything sold that YOU CREATED. Plus your aren't paying full price for the game anyway so why cry?
Is it just me or is the solution to all of these problems very obvious? When a game is sold brand new their are different percentages of the price divided up between, mainly, the publisher, developer and retail however when a game is sold as a trade in all the money, as the article said, goes to the retailer. The solution is that the retailers introduce a policy where a small percentage of the used game goes back to the publisher and developer. This strategy would seem like it benefits everyone except the retailers, as they are taking a cut in profits from the used game but with publishers seeing used game sales as a problem, and the advancements in cloud based gaming technology such as onlive, which does away with any potential of used games, surly the retailers want to keep them sweet or else a couple of generations down the line there might not even be a used game market.
from a business standpoint, why should i give money back for a used product.. its like saying Ford who sells used Toyota cars should give a certain profit back to Toyota... just no. The Game industry think they are above the laws of depreciation and the used market. They are not, and need to stop complaining, because people will be turned off by it.
its a different kind of depreciation, its not physical like used car sales. Its almost completely based off demand. Its obvious that gamestop and other resellers do not want to cut some profit back to publishers/developers, otherwise they would already be doing it. The online pass and added bonus content is an attempt to get some money out of used game sales, which should in turn depreciate the value of certain used games, how much longer are used games going to be sold for 45 to 55 bucks? not much longer if they want to continue to sell. as said before the profit margins of used games can go as high as 200%, its a bit ridiculous and I feel like used games are a rip off. We can complain about online passes all we want but they could have just sold full game passes if they wanted to.
When used games cease to exist for future consoles, i will stop playing. I dont support morons who think they are above used markets and want to double dip.
When you buy a used car, you own that car and you can drive it your hearts content and it was the same for video games back in the day of single player days. But now imagine buying a used car and you can drive it but that's it and all the other extras which have came along because of the increase of technology such as bluetooth connectivity, asb, automatic gear box (I'm not too good with cars) was locked out unless you paid for the car then paid to unlock all the extras. That's this debate in a car environment but it can be transferred to dvd by locking out dvd extras. You say the games industry is above the used market but when dealing with an industry based on technology then the business model needs to be able to keep up with the technology itself. I'm not against used game sales I just think that if the retailers collaborated more with the publishers that we would have a better industry all round. Like the current industry model we have was developed by Nintendo in 1989 (I think) with the launch of the nes.
What these publishers forget, what about those like me that own two XBOX at home, one belongs to my son, this means i need to buy two copies or buy an online pass just to share the game? $60+DLC+online pass= that's one hell of expensive game there.
I only buy new, but I always trade my games in to supplement the cost my next new game. On average I buy around 15 new games a year. If I can no longer trade in my old games, my yearly game purchases would likely drop to 7-8. So EA can say good bye to me paying $60 dollars a year on all of their sports franchises as they are barely an update from year to year. ie: It's easy to buy Tiger Woods each year when I can trade in the previous years TW to supplement the new version. Also, good bye to all of the games I take a chance on because I have a store credit: Rage, Bayonetta, Homefront, Vanquish, Bulletstorm, and Enslaved this year alone. I don't think the publishers realize how much the used game market benifits new game sales and new IP's. I would feel better about the price of games going to $70 then lose out on getting a return on my $60 game.
I can buy a game for $60 new or get the same exact bit-for-bit digital data for cheaper. Why wouldn't I go for the cheaper version? It's nothing like buying a used car because that used car most likely has wear and tear and is physically used (dents, scratches, tire wear... mechanical wear. When you buy a used game however, unless the disc is horribly scratched, the game will be the same exact experience whether it's new or used (especially if it's a PS3 blu-ray game). It's basically like selling a used MP3 file. Games do not show wear and tear just like a digital file on your computer does not have wear and tear. That's why companies are now doing online passes... they want to make sure you're not getting their game used and you're paying for the hard work that went into making the game. By the way... how do they sell used Movies and CDs??? Imagine buying a used DVD only to get home and find out that you can watch the movie, but you need to buy an extra pass that enables you to see the special features that came with the new version?
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