Tim Schafer reveal the cost of patching a game on XBL and PSN, really too much

I always wondered how much Sony and Microsoft are charging publishers and developers for a single patch. Now I know: too much.

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fluffydelusions2171d ago (Edited 2171d ago )

"He revealed that it costs $40,000 to put up a patch on XBL or PSN."

WOW! That is some incentive to get it right the first time. That's actually quite ridiculous. I paid $25 to Google and I can put as much content on the Android market as I like FOREVER. $40k per patch is insane.

hardcore19122171d ago

Yes, the cost is really ridiculous. Sony and Microsoft should change their strategy regarding this matter.

Angrymorgan2171d ago

I don't think it should change.
If it was cheap and easy, we would see slot of lazy developers releasing un finished games, with the "I'll patch it later" attitude.
More so than we see now

SoapShoes2171d ago

^ I agree, Angrymorgan. It's exactly that way on Android. It's flooded with crap because it's so easy to publish anything.

TheoreticalParticle2171d ago

It's outrageous, and all it does it prevent people who have real issues from patching shit.

There should be a charge after, say, the 2nd or 3rd patch, but bear in mind that "patch" also applies to free DLC. If a developer wants to add features, and not just fix things, they're looking out forking out $40K just to give you extra stuff for free...which precisely nobody is going to do.

ljh2172171d ago

@Angrymorgan & Estranged: Surely the stupid long quality tests that Microsoft and Sony do on games should ensure 'it's right first time' and to an acceptable level of quality.

Your naive if you think a decent game can survive without patches (especially multiplayer games where patches are needed to maintain balance).

Angrymorgan2171d ago

So you would be happy to pay £40-£50 fir a broken game? Because that would happen alot.

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Intentions2171d ago (Edited 2171d ago )

Wow.. And I thought paying for xbl (depending where you get the cards from but that is what researching is for :D), internet, games etc were bad...

Shikoro2171d ago

It wouldn't be a problem if they made the game from the start the best it can be, that is first fix your game and then release it. I really don't know why they have people in their Q&A team... :/

GraveLord2171d ago

But all these patches are FREE so they take a load on the servers.

Imagine those millions of COD owners downloading a patch at the same time.

I'm sure the money Sony/MS ask for these patches are spent on upgrading and maintaining their servers.

Darkfocus2168d ago

If you've ever used steam and you've got a large library you'll have multiple games updating every few hours.... Valve host all the bandwidth. Bandwidth is actually incredibly cheap that is not at all why they charge for it.

gatormatt802170d ago

So are Sony and MS charging that much alone as in that's a flat fee everyone pays. Or was he saying that it costs his company that much total, including his own overhead i.e. labor and the time it took to produce said patch.

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2171d ago Replies(2)
Azurite2171d ago

Sounds bad, I'd like this explained in more detail.

videoxgamexfanboy2171d ago

on one hand that price is insane but on the other hand if patches were dirt cheap then imagine how bad these indie devs would release their games and just go patch crazy fixing them.

Dr Face Doctor2171d ago (Edited 2171d ago )

That's pretty insulting to indie devs if I must say. On the PC game market, where they can either release the games on their own or sell through Steam, which puts a lot of trust into developers after the games themselves get approved, the only example of indie devs excessively patching games is while they're in public beta/alpha. Every patch after that usually adds a lot of free content. Other than that, indie devs are for the most part responsible enough to release a game when it's finished and thoroughly tested. Don't base your opinion off of a dev like Notch, who releases a still buggy and unfinished game as the final retail version at full price.

Myst2171d ago

Good lord that is quite a bit now I kind of feel a bit bad about crying about how many patches [x] game was getting at the time...Then again corporations themselves would have some funds whereas indie ones wouldn't have as much, but damn 40,000...

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