David Jaffe has addressed the storytelling capabilities of videogames once again, stating that he’s unsure if games can ellicit certain emotions through play and developers should stop trying to force them through non-interactive means instead.
Someone tell Jaffe to play Kingdom Hearts 1 & 2
Who the hell disagreed? Those games had such beautiful storytelling and emotion.
I did. They were fun games, but I didn't feel much emotion during my playthroughs. Besides, I wouldn't call the storytelling "beautiful," not by a longshot.
Jaffe has a point (for those who actually read the article rather than glanced at the title). Games are capable of telling amazing emotional stories through cut-scenes and dialogue but it's hard to portray that in gameplay (and the majority of games fail at this). The only game that comes to mind that has succeeded in eliciting emotion by pressing a button is the Metal Gear Solid series, mainly MGS3... when you fight the Boss and eventually press the shoot button to kill her (which actually triggers a cutscene for more emotional story telling)... man that was rough, well done Kojima and co. probably the only time I hesitated to kill an NPC in a video game. One of, if not, the greatest game(s) of all time.
Shadow of the Colossus = Emotional Trill Ride :D
Holy hell...can't believe people disagree with those two.
Play the infamous ending of InFamous 2 without tearing up at the last part of gameplay. I dare ya. Games are CAPABLE to be sure. But games too often leave all of that in the cutscenes. I'd love to see more games that manage to get emotional stuff integrated in the gameplay like the ICO games, for example.
inFAMOUS 2 has unexpectedly great way of driving a story! the Good ending is 1 thing and the infamous path hurt so much! it was so emotional and any longer, I'll cry!
Kingdom hearts did a fantastic way of evoking emotion because every character introduced was likable. I was shock and gutted when sora killed Roxas in kingdom hearts 2 and the ending to that game is just amazing specially with the amazing soundtrack that it has.
Anything by Team Ico and their games barely have any speech/text either. But yeah, a lot of developers struggle w/ bringing emotion into their games. Which is what makes Team Ico so special, IMO.
I was just about to say that although Jaffe is right too. Some games do pull off good storytelling through actions too. Take both the endings to inFamous 2 very strong storytelling while playing the game. KH 1 & 2 were both beautiful in their storytelling and those games will always hold the top two endings in video games for me. The only two games to actually get me to tear up at the end of the game and leave me utterly speechless.
God I cannot agree more with you about Infamous 2... especially with the evil ending: *Spoiler* Having to kill Zeke in that mercy battle was seriously heartbreaking. *End Spoiler*
I could never get into the KH games... they just were not my thing. But what Jaffe is trying to say is that games can tell emotional stories... but only when they focus on cutscenes. In some cases I agree and in some I disagree. Some of the most powerful moments that I have "played" rather than viewed was the evil ending of Infamous 2 and the dessert scene in Uncharted 3. Both had this unique way of conveying the struggle of the main character, while maintaining involvement by the player. I mean, the evil ending made me feel so bad and the dessert scene made me feel sorry for Drake as he logged around in the dessert I actually had to stop and get water because I was feeling thirsty. What Jaffe is saying is that games should emotionally involve players with the gameplay rather than cut-scenes. Both Infamous and Uncharted had that emotional scene that involved the player, but the other scenes that got players teary (drake and elena at the airport) were cut-scenes. He wants gameplay to be more emotionally involving rather than just the cut-scenes
Yes. Those games are amazing. I have actually cried a couple of times during those games. There are plenty of emotional stories besides KH. FF7 Crisis Core's ending was really emotional. FF X too. A lot of times I am connected more to video game characters than to characters from a book, amovie, or a television show.
I thought Heavy Rain pulled it off rather well.
Came here to post that exact same thing. I actually just tweeted him asking him about heavy rain. Let's see if he responds.
He may say Heavy Rain is not a "game" in the traditional sense. In fact, I hear lots of fans say that it's a different experience, interactive storytelling, etc. People will tell you it's not for everyone, and it isn't. In terms of gameplay, it's not the deepest and that seems to be his criticism that gameplay should be built primarily before storytelling, and that storytelling/emotion should come from the gameplay itself, but it isn't done so well because most use cutscenes to do that. Isn't that what makes us different from movie watchers anyway? At least that's what I get, some of the article is a little confusing A better example IMO is Shadow of the Colossus. That's a game that had an emotional story and told it through the gameplay. That's the key here, telling a story through the gameplay, instead of having games "display" and tell you the story themselves. Sure, SoTC used some cutscenes, but those cutscenes only meant something to me because everything I played up to that point in the cutscene made me feel emotionally responsible. Other games may use cutscenes to feed you an emotion and may rely heavily on that, which takes you out of the experience of interaction. I wouldn't say that it is never the case though.
I was gonna say I thought Heavy Rain did a pretty good job of making you care, at the very least. I don't know if Jaffe is talking about rolling on the floor crying, but I think the most a developer can ask for is making you care about the characters and what happens to them.
I loved heavy rain because it made me feel so involved with it.... but I would argue that it is more an experience than a game.
I must give him Silent Hill 2
Def the most emotionally effecting game I ever played.
Metal Gear Solid 4?
I was just about to say that :)
Metal Gear Solid anything.
Pfft, he should go play Super Mario Bros. for the NES. I mean, all those castles poor Mario had to go thru just to be told, "Your princess is in another castle." I mean, how gut-wrenching!!!!
I agree but then I do not agree. I think games can give off and emotional experience. But not as immense as they have the potential to be. Saying this I think they show it but have so much more room for improvement.
A 10 hour game cannot tell a better story than a 1 1/2 hour movie. Okay then.
Well if its done badly, then length is irrelevant.
That's what she said.
Cyber, what are you doing commenting here at this time? These are school hours! Stop procrastinating!
its hes opinion which means he is the only one that belies that.
Lost Odyssey says hi. That game is one big story!
As mentioned earlier, Heavy Rain and Silent Hill 2 both have exceptionally great emotional stories. Uncharted, Alan Wake, Batman, and God of War III did a fair job at this as well. inFamous 2 was a nice surprise last year. Really though, this is just touching the surface. Ico, Shadow of the Colossus, Persona 3/4, Digital Devil Saga 1 & 2, Mass Effect, Knights of the Old Republic, Jade Empire, Xenosaga, Xenogears, Chrono Cross, and Final Fantasy VIII/X. All of these games offer emotionally resonant stories. I think Jaffe is full of shit, and he hasn't played enough games obviously. You can't tell me you didn't feel anything in the gameplay if you played those games. True, we haven't seen a huge evolution in "interactive" storytelling, as in be able to feel the emotion directly from the actions your doing in-game, but it's enough. It's just a little more subtle, which is a good thing in my opinion.