Tim Schafer was pretty nervous a week ago.
Just last month, an unannounced project had been cancelled at his studio, Double Fine Productions. Rather than laying anyone off, Schafer kept them on board, hoping a risk would pay off.
That risk was pitching a project to his fans that no publisher had ever seen. Schafer wanted to make a brand-new, traditional graphic adventure--the kind of game that made people fall in love with his sense of humor, long before they ever knew who he was.