When you think about the various things that make up one of the games in the Uncharted series, what do you come up with? For me, the checklist includes the basics, like low-risk climbing sequences and standard cover-based gunplay. Then you've got Nathan Drake, lovable scamp that he is, cracking wise and such. Set him in a treasure hunting adventure with pseudo-historical references, surround him with a lady or two, and mix in at least two double-crosses because Drake can be a bit of a simp. Then, break up the climbing and shooting with a few puzzles. Oh, and don't forget to lay in a few huge, cinematic "set-piece" moments that are driven by the developer's technical mastery of the hardware at hand. That's sort of the thing that holds all the rest of it together, right?