MTV Multiplayer - Dying in a video game was once as commonplace as running or jumping, so much so that not dying was usually the driving mechanic behind most releases. However, if you look at many games from the last few years, death has become less of an influential factor. In order to make games more accessible to players, many developers have opted out of including some kind of a consequence for dying (also known as "failing") in their games. Whatever way you look at it, death has become a bit of a taboo. However, Konami's latest release, NeverDead, makes no apologies for not allowing its lead character to die, in fact, it's a huge part of the story.