Dini, Damir and Nickia from Gamepires talk to TPG about their combat racing game, Gas Guzzlers: Combat Carnage. You will read about how Gas Guzzlers was made, the success and failures in doing so, their thoughts on the PC gaming industry and much more. Here is a glimpse:
Where did the idea for Gas Guzzlers: Combat Carnage come from?
Dini: Gamepires studio was started in 2010. In the first month, we were drafting various game design documents for games we might work on. Since we are all huge fans of Death Rally, a thought of racing and shooting using a modern game technologies was motivating. We quickly decided to start working on Gas Guzzlers: Combat Carnage.