Chad Awkerman of DualShockers writes: "One thing I’ve learned over the years of being a gamer is to manage your expectations. Developers rarely deliver the sometimes grandiose game features they promise and, even if they do, it’s delivered in a half-hearted or lackluster manner. Reading about and seeing Kingdoms of Amalur: Reckoning demoed over the last nine months or so on various occasions seemed to prepare me for the worst. It was promised to be everything I would personally want in a Western RPG, and I felt it was too good to be true; this game would never live up to the expectations the developers were setting for it.
Then I actually played it. That line of thinking quickly went out the window."