DSOGaming writes: "Imagine that. Double Fine’s Kickstarter has hit over 1 million dollars in less than a day for an adventure game. Double Fine have achieved their goal and since there are still 32 days, a lot of gamers began wondering a simple question; what would it take for Tim and his team to create Psychonauts 2? Would a possible increase of Double Fine’s Kickstarter revenue help fund it? According to Schafer, yes."
from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
Daily Video Game writes: "If you're looking to score some great deals on games to play this weekend, now is the perfect time to scout the sale at Amazon. They have many great game deals going on right now across multiple gaming platforms, including action-adventure, RPG, and simulation games."
Omg 20 million. I always though games cost 1-2 million to make. Games really are expensive to make today
Errr, they couldn't really just go and say "Hey! We made a shit load of money! Instead of making what we said we'd make, let's make a different game instead!"
I know everybody and their little baby sister wants Psychonauts 2, but they can't just...change the entire project like that right now. Let's just let them make their point-and-click a damn good one.