The Art Of BlazBlue Part 2 – Animation Phase

Siliconera: People often think that a 3D fighter is more technically advanced than a 2D fighter. Actually, it could be argued that the opposite is true. 3D fighters are, in effect, more similar to puppetry. A model needs only the application of mathematics in order to dictate movement. 2D fighters require significantly more artistry to work. If you want to make a movement change, you can’t simply assign point X to move to point Y in Z time. You have to draw the frames individually.

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