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I'm Ecstatic Over Double Fine's New Adventure Game, But I Feel Uncomfortable Donating

1UP: As if the creator of Minecraft funding a dream project from a veteran game designer was not crazy and exciting enough of an idea, Double Fine may have just topped it. One day after Markus "Notch" Persson proposed Mojang help to make Psychonauts 2 a reality, the developer of Psychonauts is turning to fans to bankroll a new, old-school adventure game.

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Emilio_Estevez2014d ago

It's good that he feels uncomfortable about donating. A review from him after donating to have the game would certainly be suspect.

koehler832014d ago

I agree about the issues with donating to fund a game, rather than investing to fund a game. At least I agree with it beyond the sum on say $100 or so.

At $15 you get the game. Ergo you paid for the game. You also get the benefit of the documentary (which to me is really the crux here). At $30 you get the game and HD downloads of the doc. plus the soundtrack. Ergo you paid for the game, ownership of the doc (rather than a stream) and the soundtrack: The Special Edition if you will. At $100 you get the game, HD doc. download, soundtrack, an exclusive poster and even your name in the credits: The Uber Collector's Edition.

Everything beyond that gets a little shady. Beyond that, you're really stepping beyond the concept of pre-payment into the realm of investment. At that point it seems to me that you ought to be entitled something, should the game reach unimaginable levels of success. At the $1000+ range, I think the idea of a share program may be necessary if such a thing is to become a common driver in the industry.

Personally, I dropped $30 and feel the reward for that tier is plenty reasonable for the price. It doesn't feel like a donation at all. The average pledge is still under $40, so it's not really worth deconstructing too heavily.

grahf2014d ago (Edited 2014d ago )

Donating?
Wrong.
Pre-ordering?
Wrong again.
Every dollar handed from gamers to developers is an INVESTMENT. I work in the Futures industry (CME Group, NYMEX, COMEX, LIFFE, list goes on and on) and that is the basic principle of what goes on every day. Example, "customer A" wants to buy 1 train car of corn. They pay a price to "provider B" TODAY for something that will be delivered in the FUTURE. The only difference with Kickstart is the quality of that future product can't be determined, and delivery isn't guaranteed!
So please treat Kickstart for what it is... an INVESTMENT! Is it wise to invest in Double Fine? A lot of people think so and invested in their game. But remember, "Past performance is not indicative of future returns!" (Generic Risk Disclosure Statement)

Edit: And while I haven't INVESTED in this project yet, I plan on doing so very soon, just debating how much I'm willing to INVEST.
Double Edit: Sorry for CAPS-ing INVEST so much!

Bimkoblerutso2014d ago

I really don't see the dilemma here. He's debating the very essence of "donations." I wouldn't be "donating" money if I felt like I was entitled to some money back, and I'm not "donating" money because I'm positive I'm going to love the final product. This is a much deeper commitment than a simple economic transaction.

Personally, I donated as much for the idea of foregoing bullshit publishers as I did for the actual game they're going to produce.

Do I know that I'm going to like the final product? No. I shouldn't know that when I'm buying a conventionally funded title. That's exactly what the bullshit publishers have hardwired into our brains in the first place. That's why publishers push HARD to release cookie-cutter AAA blockbusters over and over and over and over and over and over. Consumers have been taught to buy only what is familiar and "safe."

grahf2014d ago

Which is why you're not donating, you're investing! :) You're no getting capital gains but rather the "enjoyment" you receive from playing the game, getting the swag, etc.