gamrReview: SoulCalibur V

gamrReview: Releasing for the Dreamcast in 1999, Namco’s SoulCalibur (itself a sequel to 1996’s Soul Edge) quickly created a niche for itself with its weapon-based combat and introduction of full three-dimensional arenas to fight in. Thirteen years and four sequels later, it’s apparent that not much has changed. SoulCalibur V continues the fighting franchise’s successful formula, scaling back the complexities of past entries for an intuitive, accessible experience. SoulCalibur V is the most tight and responsive game in the series, but the decade-old mechanics are beginning to show their age.

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