With the official Steam release just a week away (February 14), Dear Esther creator Dan Pinchbeck spoke with GamerNode about the design process, the benefits of remaking the game, and the state of videogame development.
"Bioshock and particularly System Shock 2 are brilliant at that idea of disassociating the events in the player’s time with the events in the story’s time, and that’s a hugely powerful storytelling technique for games, as essentially nothing you can do alters what’s already happened." Just... yes.
These guys know what's up. I hope to see more from them in the future.
Hmmm so true the film industry is pretty stagnant. Unfortunately, there is a lot of games that have not moved forward. Anyways, cant wait to play their game dear esther sounds very interesting.
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