Graphics performance: How anti-aliasing is getting smarter

APC Mag: Even as games become ever more demanding, one factor doesn't change: the pixels on your screen only render so much detail and, limited by number of pixels and pixel spacing, edges can appear 'jaggy', even with today's 1080p monitors.

The solution for well over a decade now has been a process known as anti-aliasing (AA), whereby edges are smoothed by approximating the data of nearby pixels via often complex algorithms. And therein lies the kicker -- anti-aliasing can make images look fantastic in gaming, but it comes with a performance cost. The more anti-aliasing applied the better the result and the slower the game will often run.

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ProjectVulcan2231d ago (Edited 2231d ago )

FXAA is a great, low cost AA method. Work fantastic if you have a low end machine.

BUT.....but....MSAA is still better and still cleaner and does not blur the image at all. FXAA still does, even if it is subtle and tiny it does. MSAA costs a lot more in performance however.

In Skyrim despite the fact FXAA cleans up the foliage well and i can afford MSAA + FXAA i prefer the sharp crisp look of MSAA alone.

I guess the best thing out of all this is how flexible AA is now and how much choice the average Pc user has, and hopefully how much choice devs have.