Activision and Double Helix are developing a tactical first-person shooter based on an absurd action movie "based" on a fairly mundane boardgame. Get all that?
In other news, it will also blow complete ass. Stay tuned for the weather.
I dunno, I wouldn't write it off totally. The Chronicles of Riddick film sucked ass, but the tie-in game was one of the best FPS's on the original Xbox. But more than likely Battleship the Game will blow! @Below: I think the likes of Uncharted, Gears of War, Metal Gear Solid, Super Mario Galaxy & GTA, beg to differ on the fact that only FPS games sell well.
The movie didn't put me off enough to say "sucked ass". But it's just an opinion.
Pitch Black was really, really good. Chronicles of Riddick (the sequel) was ruined by being PG-13, and making a movie fit around that. When Riddick's character and universe is anything but PG-13 material. The Director's Cut DVD fills in a few plot holes and shows a bit of gore, but the movie was still not that great. Imagine if Terminator 2 was PG-13. Yeah. But yeah, Escape from Butcher Bay is honestly the best movie tie-in game of all time. It's even one of my favorite games of all time. Starbreeze are really good developers.
Don't you know games dont sell unless their FPS's.
And if it doesn't sell Activision can always slap COD on the cover lol
Ohhh, ZING! lol
That's because publishers keep thinking unless the game has something to shoot all the time, it will not sell. That's why traditional adventure games don't exist anymore. The hero must shoot and kill hundreds to thousands for the game to be fun. For many gamers, unless they can shoot, it's not fun.
Please stop this. Everything can't be a first person shooter. ESPECIALLY A STRATEGY BOARD GAME ABOUT BLOWING UP SHIPS.
You sunk their battleship!
What is this. Where am I? What year is it?
EVERYTHING's an FPS now so this is hardly surprising. Give it a few more years and Super Mario Brothers will be a photo realistic FPS title.
I am really liking the boxart for the game. http://um4d.com/i/b84a1.png
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