Kingdoms of Amalur: Reckoning thumbs its nose at convention. You say RPGs have weak combat and are more about expansive storylines and immersive worlds. Screw that. Why must they be mutually exclusive? Amalur’s developers raise a respectfully defiant middle finger to these set in stone notions and bring an action driven experience with a plethora of killifying options that will force you to reassess your concrete ideas of what RPG combat should be.