Top
120°

OXM: seven ways to make Amalur a 10/10

OXM UK: "I hate reviewing games like Kingdoms of Amalur: Reckoning. You've got a bazillion hours of role-playing game to quarry, and only a thousand words or so in which to detail the results. It's like trying to balance an inverted pyramid on your head, or suck an elephant through a straw.

Fortunately, this is the Internet - insatiable word-maw and pusher of conceptual boundaries. Is there room for a follow-up feature dissecting a few of our review's criticisms, explaining where this generally decent role-player goes wrong in more depth? You bet there is."

The story is too old to be commented.
pandehz2081d ago (Edited 2081d ago )

I completely agree with Inter-class combos.

Staff move,dagger move, spell and finish with a hammer to the head etc

Honestly I thought they implemented it in the game. Dammit I already feel a bit disappointed before I receive my copy tomorrow