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IGN: Building the Ultimate Zelda

Jeffrey Matulef: "What's your favourite Zelda?" It's a question I've heard time and time again, yet the truth is I don't have a favourite Zelda. I feel almost every one does something unique and different that distinguishes it from the rest of the series in my mind. Majora's Mask had its anxious time system and melancholy tone, Wind Waker its gorgeous cel-shaded open world; Twilight Princess was a more mechanically refined version of Ocarina of Time, Phantom Hourglass pioneered how to make a Zelda game on the touch screen before Spirit Tracks perfected it, and Skyward Sword made motion controls work.

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