The widespread adoption of real-time strategy games by console players has been limited almost entirely by the notion that, at least for this genre, a controller is inferior to the traditional mouse and keyboard. The first question that pops to mind when another RTS is announced for the console is invariably one of how it can be made to work with a standard controller. Indeed, when it was revealed that the acclaimed Supreme Commander would be making the move from PC to Xbox 360 in early 2008, that topic is the focus of the set of questions IGN took to Aspyr and Gas Powered Games. Marc Scattergood, Producer, Gas Powered Games, was kind enough to field them.
Tidbits from the interview:
- They have integrated much of the more mature code base and enhancements that went into Forged Alliance. But this is the original Supreme Commander.
- The only thing they have taken out of this version are the largest multiplayer maps.
- The gameplay is faster, but otherwise unchanged.
- The 360 will include nine total new units, three [of] which are completely exclusive to this version.
- The 360 release will support four players in multiplayer game.
- Visually it is on par with the PC version.
- There will be a downloadable demo.