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Submitted by Cyrus365 2720d ago | news

Kazunori Yamauchi talks about Gran Turismo 5

Kazunori Yamauchi talks about car damage (some cars will have it, some won't), Xmas 2008 release for GT5 (not GT5 Prologue), how he would be frustrated with the Wii, and that the 360 to him is not a true full HD console.

Regarding Damage:

-They are testing car damage, but they have to reach a compromise. He put as example after the curve in Daytona, touching with the back of the car against the laterals can literally destroy the car, because it reaches a force of 150G! Yamauchi doesn't want to destroy cars like that, but he understands that fans want car damage, because it's part of reality. Some car makers don't mind car damage, others forbid it, so there will be cars with damage and cars without damage. (Gran Turismo 5, Gran Turismo 5: Prologue, Gran Turismo HD Concept, PS3)

Alternative Sources
sonarus  +   2720d ago
more confirmation of car damage. :)
Skerj  +   2720d ago
I thought the car manufacturers were the reason that car damage wasn't in since GT started, guess I was right.
felman87  +   2720d ago
This guy is just nuts
ruibing  +   2719d ago
If by "nuts" you mean an absolute genius when it comes to realistic game design that will really bring racing games to the next level, then yes he is nuts. The fact that he is thinking about as realistic as the actual physics that occurs when a real car doing 120 mph slams into a wall makes me absolutely curious at how he does car damage.
jay2  +   2720d ago
It really Beeps me off when car manufactures refuse a bunch of polygones are smashed up on a tv, and you can do it in games such as formular 1 ECT.
I mean, what do they surspect people to do?
Sue them because the lost a video game....... Get a grib car manufactures, it wont hurt you to let some VR cars get smashed up.
Regret  +   2720d ago
#
I dont want car damage. I want it to shineeee always :D
Vojkan  +   2720d ago
I agree. GT games are not about car damage. If you want that, than go Burnout or Motorstorm
predator  +   2720d ago
did you guys read the last bit, not very loyal to say that to me
ravinash  +   2719d ago
Depend how you look at it really.
What he's saying is that Sony are treating him well and thats why he stays with them.
predator  +   2719d ago
yeah but he also said if ms come in with a better deal he would go to them
Shaka2K6  +   2720d ago
This guy is a god.
GT aint the billion dollar franchise for nothing.
Lord Cheese  +   2720d ago
wonder how the "some damage, some wont" thing will work. imagine there will be separate class races for damageable cars - well, assuming that when they refer to a damage model they incldue performance degradation (afterall, you cant have a hunk of metal that looks like it just left the wreckers yard beat a ferrari round the track, right?)
9 shallow 1 deep  +   2719d ago
what?
how is it possible to allow damage to just some cars while the rest remain undamaged? If that was the case then nothing has really changed, striving for realism my ass! People will still ride the rails or plow through traffic with little or no consequence. If you want realism, check out rfactor or live for speed and to some degree fm. If you want just eye-candy then I guess settle for GT.
Dlacy13g  +   2719d ago
car damage....
Obviously it can happen...Forza is proof that manufacturers will allow for it. The key is the damage done to the car has to keep the "car cage" where the passengers reside looking "safe". Its a funny but odd little quirk that car makers insist on alot. They want their cars to appear safe.... so when you joe consumer see the car in a wreck ...it still looks like its a safe car for you to buy. So in Forza you will notice the car damaging affects the car physically and performance wise but NEVER collapses the passenger cage.

I dont understand why GT couldnt do a similar thing and get damage modeling into the frey. There must be something more to it than just manufacturing licensing.
unrealgamer58  +   2719d ago
thats true but
forza isnt as respected in the racing simulation games as polyphony and the gt series
Avto  +   2719d ago
I think he is completely right about car damage when a car hits something at high speeds it's never pretty they fall apart so one minor accident and you'll have to buy a new car plus parts so racing will get very hard I think it's a good idea to look for some compromise.
peksi  +   2719d ago
Somehow I doubt that there will be cars without damage in the long run. Just think how it would make Ferrari look like if it is the only "bumping car" among realisticly modelled cars.

It probably would mean that you will have separate simulation tournaments and bumping car tournamets. I assume 90% of gamers will prefer the simulation (?). Actually it would be nice to hear how others feel about this?
#13 (Edited 2719d ago ) | Agree(1) | Disagree(0) | Report | Reply
Cyrus365  +   2719d ago
I think the reason car manufactures are tigheter with Yamauchi and GT series is, more people in the racing world know about it, than Forza atleast currently.

And more importantly, they know he wants to be exactly right, so if they allowed him to do his vision, you'd see cars that slam into a wall at over 100 MPH, be basically destoryed, and Not drivable. Which would also for alot of not true Sim fans, make the game frustrating.

But I hope he can put some options in like True sim mode with actual damage (With the cars/manufactures that allow it) where damage effects the performance of the car, etc, and another mode where it's still alot of simulation but damage doesn't really effect the performance of the car, or very lightly.

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