Today Bethesda marked the launch of its Creation Kit with a tweet thanking its longtime PC fan base for essentially getting them to the level of success the developer has achieved off the back of the Elder Scrolls series.
"Skyrim was built for peak functionality on a high end PC" 360 version is lead. Which is why the Pc version is so average looking, the released a high res texture patch along with the creation kit and it still looks majorly dated.
I laughed so hard my tummy hurts! The Witcher 2 blows Skyrim out of the water graphically. DOn't get me wrong Skyrim is a GREAT game but the "built for the high end PC" thing is just laughable.
Does peak functionality just mean graphic performance? The article says nothing about graphic quality. Visuals were the most important part of a game when I was 12 too. Not arguing which is best visually, but you're able to get more out of the game on a PC.
@Suddenbrain Even if he wasn't talking about the graphics of the game, not even the UI was built with the PC in mind. In fact, nothing in the game was built with the PC in mind. I think Bethesda sees how great the game actually sold on the PC and are trying to make up for it, since they seemed very doubtful at first.
How long did it take Bethesda to realize that the most PCs have more that 2 gb of RAM? An extremely simple problem that modders rectified within days after Skyrim was launched.
Which would help you nothing without a 64bit-(sub)system... 32bit - 2GB, that is where the limit hits (or - if we want to link the LAA-handle - 3GB on a 32bit OS, 4GB on 64bit OS; that's it). And this is by the way in no way limited by the OS, but by the build. You did notice that a lot of games are still running as 32bit-applications? So does Skyrim. In some rare cases you get different executables for 32- and 64-bit, but a lot of games aren't running in 64bit and thus cannot exceed 2GB of memory that easily. The LAA-handle by the way has it's fair share of disadvantages...
Doesn't the Creation Kit require a 64 bit OS as minimum requirement? I'm sure there are modders that will go crazy and make mods that will use tons of RAM. Even Bethesda's Peter Hine tweets that modders should have at least 4 gb of RAM - for a game that started out not supporting (or forgot to) beyond 2gb.
Games like Arma II, X-Rebirth, Shogun 2: Total War, Microsoft Flight Sim ect are made for high end PC's cause of the detail, draw distances, physics, A.I., and all the other intricate abilities of these titles and not just graphics. Skyrim has a large open world and OK detail but that's about it. STALKER has the same thing but the A-Life A.I. system really pushes things a lot further almost taking a SP game and making it a MMO with the way the NPC's act and all this intelligent A.I. requires power.
Coming from the devs who were complaining about PC leading up to Skyrim's launch. Still plugging away at the preferential treatment towards the 360 with DLC, too.
I understand where their coming from but feck where's the PS3 love?
So let me get this straight, Bethy focuses on the console versions of skyrim. Gives its "Longtime PC fanbase" a shotty port. Then releases the creation kit with a thank you note basically stuck to its ass, thanking us for doing all the heavy lifting to get the PC version of the game to the point of playability? How thoughtful.
So many complaints. Wow. I have the PS3 and PC versions, and the PC version has much, MUCH better graphics, framerates, and stability. AND IT HAS MODS! There is SO much value in this game, no one can reasonably complain. The core game has given me over 240 hours of enjoyment, and Bethesda gave us a free Creation Kit to let us add even more content! FREE! People, please.
How about updates for console users guys... Its been a while! Whats really funny is that almost all the peeps I know who have it for PC pirated the game... Bethesda better remember whos buttering their bread...
Oh so thats how it became the most played game of steam for months :S
blame MS and Sony for the lack of updates... MS: "You want to update your game? Here, take this long, tedious verification process and blow your patch through it. It'll only take weeks until we approve anything. Oh, and before we forget: Please bring some money so we can ship the updates over to the gamers. You didn't bring any money? Too bad, your patch won't see the light of the day."
Exactly. The approval process for the console updates is definitely a big part of why PS3 and Xbox users have to wait so long. If Bethesda is going to release a patch they want to take the time to try and cover all issues so as to keep the number of submissions to a minimum.
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