Getting Hard: Difficulty as Narrative Tension

Geek Pikimal: It’s no secret that games have become much easier since the late 1990′s. In many cases, this was a necessary step that video games had to take in order to mature as a storytelling medium and to appropriately satisfy a larger audience. Difficulty was once a large contributor towards replayability and a game’s longevity, but as gaming became a vehicle for fully realized narratives it was made clear that a difficult game discouraged players from seeing a story through to its conclusion.

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