EDGE- What arrives on shop shelves is an epic RPG with a user-friendly pick-up-and-play ethos. This most obviously manifests itself in the responsive player character. If you’ve hacked and slashed a bloody path through God Of War, you won’t need any introduction to Reckoning’s combination of button mashing, evasive dodges and timed parries. That each weapon is limited to one button prevents complexity but welcomes experimentation – equip a new weapon and you’re only a few prods away from mastering it. Combat isn’t deep, but it is wide, thanks to multiple weapon classes and the mountains of loot within them.
At its heart, Reckoning is an interesting tale about disrupting cyclical fate – ironic, considering the game’s largely repetitive nature – and when the story gets to shine, 38 Studios and Big Huge Games’ friendlier design presents a welcome change of pace